Aug 08, 2005, 02:33 AM // 02:33
|
#1
|
Krytan Explorer
Join Date: Jul 2005
Profession: W/
|
Prot bond = Delete?
I for one am tired of all this drama over the 105 monk build
i say lets just make this skill a duration (10-20 sec. w/e)
That would totaly ruin the whole build and this all would be cleared up?
Anyone support my idea?
Although i have used prot bond *(fairly)* in groups i wouldnt mind it becoming duration, saves the mana ya no?
|
|
|
Aug 08, 2005, 02:36 AM // 02:36
|
#2
|
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
|
Awesome idea to make playing a monk in PvE more unbearable than it already is.
Lets see, reasons to play a monk in Guild Wars:
-Get bitched at by people who don't know what the hell they're doing...
-Take the unenjoyable role of compensating for everyone's inadequacies
-Being a smiter and getting bitched at for not being a healer
-Being a protector and getting bitched at for not being a healer
-Having a good farming build that you can use in places where there is no enchantment removal, even though they've been nerfed to hell weeks ago.
__________________
Last edited by Weezer_Blue; Aug 08, 2005 at 02:37 AM // 02:37..
Reason: nah.. that was mean.
|
|
|
Aug 08, 2005, 02:37 AM // 02:37
|
#3
|
Krytan Explorer
Join Date: Jul 2005
Profession: W/
|
I love the stamp man
I DEMAND IT COMES BACK!
|
|
|
Aug 08, 2005, 02:39 AM // 02:39
|
#4
|
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
|
haha... if you wish
made it using "the GIMP" (gimp.org)... which is about as far as my freebie photoshopping skills go
__________________
|
|
|
Aug 08, 2005, 02:41 AM // 02:41
|
#5
|
Academy Page
Join Date: Jun 2005
Guild: The Chill City Bandits [CHIL]
Profession: N/Me
|
I'm with you on that one...If you want all the classes to be balanced, why is the class that's essential in all end game missions and PvP pts, also the only class that can solo UW or any other non-enchant removal mob in the game? At least give Grasping Darkness the skill Lingering Curse...and don't tell anyone about it...that would piss them off so bad.
|
|
|
Aug 08, 2005, 02:43 AM // 02:43
|
#6
|
Krytan Explorer
Join Date: Jul 2005
Profession: W/
|
Well yes instead of killing the monk skill, you would be adding a skill to an area and next week 100 threads will have the word/s "OMG" and "NURF" in them
|
|
|
Aug 08, 2005, 02:43 AM // 02:43
|
#7
|
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
|
technically, any /mo could do it too... cept ranger and warrior cause they don't have enough arrows.
__________________
|
|
|
Aug 08, 2005, 02:46 AM // 02:46
|
#8
|
Jungle Guide
|
Not really. A ranger can solo the aataxes if played REALLY good. And as for the /Mo part not really because you need protection at 16/17 to be able to make the energy managment work with Protective Bond.
|
|
|
Aug 08, 2005, 03:04 AM // 03:04
|
#9
|
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
|
oh yeah... that's true...
*sneaks away from the pointing and laughing at getting owned*
__________________
|
|
|
Aug 08, 2005, 03:05 AM // 03:05
|
#10
|
Frost Gate Guardian
|
I would have to believe Anet was fully aware of the potential of this skill even if used in UW. This game has been open beta tested for months before release and closed aplha I believe for years. It's obvious if someone find's a good thing and shares with the community that others are gonna jump on that oppurtunity. Is this a flaw? No. Is it an exploit? Nope. I do use this skill myself and if it was being used in anyway that wasn't intended by the developer then I would be all for changing it to the way it was meant to be used. Is getting a lvl 17 cast with that skill unintended? Im not sure but again I would have to think Anet knew that it was possible.
|
|
|
Aug 08, 2005, 03:11 AM // 03:11
|
#11
|
Krytan Explorer
Join Date: Jul 2005
Profession: W/
|
But i dont think they expected the "Invincible Monk"
I mean, i sure as hell didnt
|
|
|
Aug 08, 2005, 03:18 AM // 03:18
|
#12
|
Frost Gate Guardian
|
I see your point but I also know that other clever people using other proffesions are able to pull this off also. It just so happens monks can do it without requiring as much skill. I would favor the skill being changed to " target OTHER ally" instead of being able to be self cast.
|
|
|
Aug 08, 2005, 03:20 AM // 03:20
|
#13
|
Krytan Explorer
Join Date: Jul 2005
Profession: W/
|
Quote:
Originally Posted by Hysteria
I see your point but I also know that other clever people using other proffesions are able to pull this off also. It just so happens monks can do it without requiring as much skill. I would favor the skill being changed to " target OTHER ally" instead of being able to be self cast.
|
please tell these people to shut the #$#$ up and dont post it on forums ok?
Id rather never know than to have this horrid monk thing again
|
|
|
Aug 08, 2005, 03:38 AM // 03:38
|
#16
|
Frost Gate Guardian
|
Very true but I was just thinking that perhaps monks would be more compelled to group with others and not necessarily other monks, even though its more effecient. That way other classes that can't solo this could also join in and reap the awards. Don't get me wrong, I'm perectly happy with the skill as is. I'm just proposing ideas for a middle ground that most would be happy with.
|
|
|
Aug 08, 2005, 03:40 AM // 03:40
|
#17
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
|
Yes let's balance the game around PvE, PvP be damned. Because, as we all know, PvE is what really matters.
|
|
|
Aug 08, 2005, 03:41 AM // 03:41
|
#18
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
making the duration longer won't help nerf it and keep it balanced
first off i don't even like bond because it kills my energy. i use pro spirit instead and i can farm any area you can with bond.
all you have to do is make the runes not stack the -75 with the same rune seeing as you need 5 sup runes to make it work. 4 sup runes will kill the build.
|
|
|
Aug 08, 2005, 03:42 AM // 03:42
|
#19
|
Jungle Guide
|
the middle ground would just end up with everybody pissed. Also the most efficent UW clearing build that I have actually found is a monk (mesmer or necro) and an ele/(depends on specific group buid).
EDIT: Twitchy you can do it with 4 its just harder (get a negative health weapon (one with like - 50 health or more)). And as for energy being needed in the UW run you have next to unlimited energy if played right.
Last edited by EmperorTippy; Aug 08, 2005 at 03:46 AM // 03:46..
|
|
|
Aug 08, 2005, 03:57 AM // 03:57
|
#20
|
Krytan Explorer
Join Date: Jul 2005
Profession: W/
|
Quote:
Originally Posted by Nash
Yes let's balance the game around PvE, PvP be damned. Because, as we all know, PvE is what really matters.
|
Well maybe PvP is more important to you than me
HELLO BEING HUMAN
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:43 AM // 03:43.
|